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Computer games could slow mental deterioration in dogs
Playing computer games might be the perfect 'brain training' for old dogs.

Researchers train elderly pets to play 'sudoku'

Computer games for dogs could help to slow down mental deterioration, a new study has found.

The research was led by cognitive biologists from Vetmeduni Vienna, who propose computer interaction as a practical alternative to physical training. In the study, elderly dogs responded positively to interactive touchscreen games, including 'dog suduko'.

Researchers say that simple, mental computer tasks, followed by a reward, could replace physically demanding training and still keep animals mentally fit. They now aim to take 'dog sudoku' out of the laboratory and into people’s living rooms.

“The positive feeling created by solving a mental challenge is comparable to the feeling that older people have when they learn something new, doing something they enjoy,” explains senior author Ludwig Huber. “Regular brain training shakes not only us but also dogs out of their apathy in old age, increasing motivation and engagement and thus maximising learning opportunities.”

Puppies are typically socialised and challenged using an array of training methods. But as dogs get older, we increasingly - and unconsciously - reduce the level of regular training and challenges.

First author Lisa Wallis said that by reducing the level of training, we actually restrict opportunities to create positive mental experiences for our dogs:

“As is the case with people, dopamine production in dogs also falls in old age, leading to memory decline and motivational drive. But this natural mental deterioration can be countered with the specific training of cognitive skills,” she said.

The training works by using computer-based brain-teasers. While it took some time preparing the dogs for the games, they soon turned into avid gamers once they got the hang of it.

“Touchscreen interaction is usually analysed in young dogs. But we could show that old dogs also respond positively to this cognitive training method,” says senior author Ludwig Huber. “Above all, the prospect of a reward is an important factor to motivate the animals to do something new or challenging.”

Image (C) Messerli Research Institute/Vetmeduni Vienna.

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RCVS Knowledge appoints Veterinary Evidence editor-in-chief

News Story 1
 RCVS Knowledge has welcomed Professor Peter Cockcroft as editor-in-chief for Veterinary Evidence.

A world-renowned expert in evidence-based veterinary medicine, Prof Cockcroft will lead the strategic development and editorial quality of the open-access journal. He was previously in the role from 2017-2020.

Katie Mantell, CEO of RCVS Knowledge, said: "We are excited about the extensive knowledge of evidence-based veterinary medicine and clinical veterinary research that Peter brings, and we look forward to working with him over this next phase of the journal's development." 

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CVS Group hit by cyber attack

CVS Group, which owns more than 450 veterinary practices in the UK, has been hit by a cyber attack.

In a statement, the group said the incident involved unauthorised external access to a limited number of its IT systems. As soon as the attack was discovered, the group took its IT systems temporarily offline, causing 'considerable operational disruption'.

It has warned that the security steps taken and ongoing plans to move its operational systems and IT infrastructure to the Cloud are likely to have an ongoing impact over a number of weeks.

Due to the risk that personal information was accessed, CVS has informed the Information Commissioner's Office. The company is working with third party consultants to investigate the incident.